Open mozg4D opened 5 months ago
Being able to switch between perspective/isometric mode would also be cool. And hotkey customization would be useful as well.
+1 on the Hotkey customization, or a way to link USB Joystick/ Input device to a navigation function, i could use the Force Feedback joystick from 1000 years ago to be useful again.
Also, Being zoomed in on object to check some settings and reslice after changing something - Camera auto centers,- it shouldn't because I'm looking at the exact spot I need, and have to get myself back to the needed part.
In other words - Save camera position in preview even after reslicing after changing some settings (Optional button in the settings will do that too.)
Extra suggestion for these enhancements, the pan/tilt origin is based on the center of the total number of plates. If you have more than one plate, the origin shifts further and further away from what you are looking at. Please include an option to always use the center of the active plate.
OS could really benefit from view improvements like these.
Yes please, the current viewport navigation gives me motion sickness with how you are forced to pinwheel around the center plate instead of where I'm actually looking.
Is there an existing issue for this feature request?
Is your feature request related to a problem?
Unfortunately view navigation is a pain in orca slicer, especially for large objects It would be nice to implement the following:
Which printers will be beneficial to this feature?
All
Describe the solution you'd like
Same as view navigation in Cinema4D
Describe alternatives you've considered
No response
Additional context
No response