Open speedwaystar opened 1 year ago
this occurs because the code no longer reinitializes itself every 3 seconds like it used to (!), but is now asynchronous and relies on OnEvent triggers. accordingly, we need to add an PLAYER_LEVEL_UP OnEvent call to SMARTBUFF_SetBuffs()
this occurs because the code no longer reinitializes itself every 3 seconds like it used to (!), but is now asynchronous and relies on OnEvent triggers. accordingly, we need to add an PLAYER_LEVEL_UP OnEvent call to SMARTBUFF_SetBuffs()