Continuing my trend of reporting the same issue in every single transport...
Certain code in Mirror (specifically the scene load code) is dependent on pausing the transport on the client/server to ensure messages don't get sent out of order. As such, there are two checks within Telepathy.
// note: we need to check enabled in case we set it to false
// when LateUpdate already started.
// (https://github.com/vis2k/Mirror/pull/379)
if (!enabled)
return;
// process a maximum amount of client messages per tick
for (int i = 0; i < clientMaxReceivesPerTick; ++i)
{
// stop when there is no more message
if (!ProcessClientMessage())
{
break;
}
// Some messages can disable transport
// If this is disabled stop processing message in queue
if (!enabled)
{
break;
}
}
Continuing my trend of reporting the same issue in every single transport...
Certain code in Mirror (specifically the scene load code) is dependent on pausing the transport on the client/server to ensure messages don't get sent out of order. As such, there are two checks within Telepathy.
In Ignorance, only the first check is in place https://github.com/SoftwareGuy/Ignorance/blob/master/Assets/Mirror/Runtime/Transport/Ignorance/IgnoranceThreaded.cs#L122 The second check is nowhere to be found.
This is most likely the cause of #58 as well.