Closed hesa2020 closed 4 years ago
You're using Ignorance Classic which is deprecated. Use Ignorance Threaded instead. Are you using Windows x86 or Windows x86_64 build target? I see you're running Unity 2019 LTS, good. Firewall is disabled, good. Also enable "Development Build" in your build settings so you can see any errors going on from the Runtime.
@SoftwareGuy I had the same issue with Threaded, and i was using x86 i just switched it to x86_64 and turned Dev build on. Will tell you in a minute how it goes after it compile everything.
x86 is no longer supported, you will get a "DllNotFound: enet" exception.
If you really need 32bit support for Enet Native then I can build you a 32bit binary. But unless you're releasing a game in a market place like Brazil or Russia where computers are still running 32bit versions of Windows, then target 64Bit.
@SoftwareGuy Same issue no errors still. Want to see via discord sharescreen ?
Hesa#5953
Does this happen with the included PongChamp demo scene? I'll test it right now locally.
Works fine with PongChamp 🤔
And now it just works fine with my scene 👍
So it just started working after you loaded PongChamp?
the editor crashed before i load PongChamp, so i guess a restart fixed it. (Even tho i restarted after switching to x64)
Hello i tried switching to Ignorance but it does not connect to the server ( timeout ).
Tried binding server to 127.0.0.1 and local network ip ( 192.168.2.10 )
And tried connecting to: localhost, 127.0.0.1, 192.168.2.10
I also disabled windows firewall just in case.
Nothing is working 👎