Adding new server, was creating a UUID, and not using the one sent.
Causing a mismatch with removal or update request of server.
But lets discuss this if needed, why is there a generateUuid function? And why was it not using clients sent uuid?
(Edit: Sounds like this is for a new feature, thats currently not used in Gen 2 NLS, fix is still needed IMO)
Adding new server, was creating a UUID, and not using the one sent. Causing a mismatch with removal or update request of server.
But lets discuss this if needed, why is there a generateUuid function? And why was it not using clients sent uuid? (Edit: Sounds like this is for a new feature, thats currently not used in Gen 2 NLS, fix is still needed IMO)