Open lightonflux opened 10 years ago
I use
makes_footstep_sound = false,
in entity prototype table, but it seems that it wont work.
if I change to
collide_with_objects = false,
player don`t collide with heli and trere is no footstep sound from heli at all.
You haven't commited the change have you?
No, I did'n. The walk thgrough heli ability isn't good.
If you jump on the helicopter it starts vibrating and you hear the "walking" sound as fast as the vibrations.
Video (with sound) (9MB)