minetest, minetest_game, mg_villages latest master as of today
2021-05-13 20:27:17: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): Unknown node: cottages:feldweg
2021-05-13 20:27:17: ERROR[Main]: stack traceback:
2021-05-13 20:27:17: ERROR[Main]: [C]: in function 'get_content_id'
2021-05-13 20:27:17: ERROR[Main]: /opt/minetest/bin/../mods/mg_villages/mapgen.lua:918: in function 'place_villages_via_voxelmanip'
2021-05-13 20:27:17: ERROR[Main]: /opt/minetest/bin/../mods/mg_villages/mapgen.lua:1112: in function </opt/minetest/bin/../mods/mg_villages/mapgen.lua:1067>
2021-05-13 20:27:17: ERROR[Main]: /opt/minetest/bin/../builtin/game/register.lua:425: in function </opt/minetest/bin/../builtin/game/register.lua:409>
Ought to be fixed with current version. It does work without cottages. You just don't get the village types added that need nodes from cottages then. But no crash anymore.
minetest, minetest_game, mg_villages latest master as of today
2021-05-13 20:27:17: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): Unknown node: cottages:feldweg 2021-05-13 20:27:17: ERROR[Main]: stack traceback: 2021-05-13 20:27:17: ERROR[Main]: [C]: in function 'get_content_id' 2021-05-13 20:27:17: ERROR[Main]: /opt/minetest/bin/../mods/mg_villages/mapgen.lua:918: in function 'place_villages_via_voxelmanip' 2021-05-13 20:27:17: ERROR[Main]: /opt/minetest/bin/../mods/mg_villages/mapgen.lua:1112: in function </opt/minetest/bin/../mods/mg_villages/mapgen.lua:1067> 2021-05-13 20:27:17: ERROR[Main]: /opt/minetest/bin/../builtin/game/register.lua:425: in function </opt/minetest/bin/../builtin/game/register.lua:409>