This PR adds a new, more visually enhanced version of DarkLanternBomb (referred here as DLB) (named DarkLanternBomb2) that uses the old AI system and some lighting effects from MythMod, but uses everything else from the existing DarkLanternBomb.
Changes:
All DLBs spawn at the same time again.
The flame ring is shown when the DLB is about to explode, instead of the entire time.
The light flash during DLB spawn returns. The light effect appears smoothly.
Lantern Ghost King summons the new DLB.
I kept the old DarkLanternBomb for reference.
Why?
I preferred the older DLB compared to the new one. The new DLB showed the flame ring as a triangle and then it became a circle, which I found strange. Although the new DLB won't last as long as the current DLB, players will still see the warning before it explodes.
To do/Ideas
Make a config toggle to disable/enable DLB gore and special effects, to increase game performance.
Replace old DLB with new DLB (after review) complete
This PR adds a new, more visually enhanced version of DarkLanternBomb (referred here as DLB) (named DarkLanternBomb2) that uses the old AI system and some lighting effects from MythMod, but uses everything else from the existing DarkLanternBomb.
Changes:
The light flash during DLB spawn returns.The light effect appears smoothly.I kept the old DarkLanternBomb for reference.Why?
I preferred the older DLB compared to the new one. The new DLB showed the flame ring as a triangle and then it became a circle, which I found strange. Although the new DLB won't last as long as the current DLB, players will still see the warning before it explodes.
To do/Ideas
Replace old DLB with new DLB (after review)complete