The Evil Bottle comes from the 1.3 version of MythMod. This port of Evil Bottle needs to be reworked to better suit the nature of Everglow. Luckily, I have a few ideas on how it can behave. Feel free to contribute.
The ideas list is subject to change, and may not be final or all implemented/committed into this PR.
Ideas:
Evil Bottle goes under the name "Stone Urn" until a better name is available.
Evil Bottle will be alive in the world forever, but not active until the player activates it.
The Evil Fragment will start an event where enemies spawn and must be killed so their souls can travel towards the Evil Bottle. The souls will be absorbed and will add to the progress (think of the waves in the Glassweaver boss fight from Starlight River).
Evil Bottle's boss fight will always start as if it reached 60% max health (playing it's unique theme song).
The camera will be focused on the Evil Bottle when the battle begins, and evil/dark clouds will always appear first.
There will be a post-moonlord version of the fight where it will take place in its own subworld, and an alternate version of the marble temple.
The background will be very unique. See below for supporting information.
Evil Bottle will have more attacks that are enhanced from its hardmode counterpart.
The attacks will correlate to the music (attacks synchronize with music)
During its final phase, the background will change from purple to radiant gold, and all attacks will instantly kill the player and ignore all damage resistance, immunity and dodge chance.
Evil Bottle’s final attack will be a huge beam of energy.
In Master mode, For the Worthy, or higher difficulty, there will be a true final phase.
the final moments before Evil Bottle becomes defeated, the entire screen will be black and white, similar to cutscene level animation from Bad Apple Music video (the Touhou games music thing).
After the boss fight, the background will be radiant gold permanently, unless Evil Bottle is activated again.
The Evil Bottle comes from the 1.3 version of MythMod. This port of Evil Bottle needs to be reworked to better suit the nature of Everglow. Luckily, I have a few ideas on how it can behave. Feel free to contribute. The ideas list is subject to change, and may not be final or all implemented/committed into this PR.
Ideas:
Evil Bottle goes under the name "Stone Urn" until a better name is available.
Evil Bottle will be alive in the world forever, but not active until the player activates it.
The Evil Fragment will start an event where enemies spawn and must be killed so their souls can travel towards the Evil Bottle. The souls will be absorbed and will add to the progress (think of the waves in the Glassweaver boss fight from Starlight River).
Evil Bottle's boss fight will always start as if it reached 60% max health (playing it's unique theme song).
The camera will be focused on the Evil Bottle when the battle begins, and evil/dark clouds will always appear first.
There will be a post-moonlord version of the fight where it will take place in its own subworld, and an alternate version of the marble temple.
The background will be very unique. See below for supporting information.
Evil Bottle will have more attacks that are enhanced from its hardmode counterpart.
The attacks will correlate to the music (attacks synchronize with music)
During its final phase, the background will change from purple to radiant gold, and all attacks will instantly kill the player and ignore all damage resistance, immunity and dodge chance.
Evil Bottle’s final attack will be a huge beam of energy.
In Master mode, For the Worthy, or higher difficulty, there will be a true final phase.
the final moments before Evil Bottle becomes defeated, the entire screen will be black and white, similar to cutscene level animation from Bad Apple Music video (the Touhou games music thing).
After the boss fight, the background will be radiant gold permanently, unless Evil Bottle is activated again.