Uses player names to check for secrets. Let me know if any of you want me to add/remove/change any listed player names.
I can move the player name list code to the configurations instead if you want me to.
EvilPack.cs example:
string localPlayerName = Main.LocalPlayer.name;
if (localPlayerName is "Cataclysmic Armageddon" || PlayerUtils.GetDevPlayerNames().Contains(localPlayerName, StringComparer.OrdinalIgnoreCase))
{
Main.NewText("Cataclysmic Armageddon's Long Lost Older Cousin Calamatious Annihilation the Corrupted Moth " + $"{Language.GetTextValue(Language.GetTextValue("Mods.Everglow.Common.Message.HasAwoken"))}", 175, 75, 255);
}
else
{
Main.NewText($"{Language.GetTextValue("Mods.Everglow.NPCName.CorruptMoth")} {Language.GetTextValue("Mods.Everglow.Common.Message.HasAwoken")}", 175, 75, 255);
}
Uses player names to check for secrets. Let me know if any of you want me to add/remove/change any listed player names. I can move the player name list code to the configurations instead if you want me to.
EvilPack.cs
example: