Currently, only new content is available in the Ocean Module. I would like to have the entire Ocean World ported from MythMod and reworked for Everglow.
The idea:
Port the Volcano and Town biomes and rework them.
Add the Abyss and Kingdom of Mermaids biome.
Use different subworld sizes depending on the main world size (small main world = small subworld).
Do that by reading the main world size and then generate the subworld using that size.
Port and rework the ocean world generation system.
It can be accessed somewhere in the early game (to be discussed further).
It can use the same terraria world generation system, but replace the background with the ocean background and change the generation progress bar UI to the Ocean Generation bar.
The player can choose to generate the ocean world right after they create a new world. The ocean world will be associated with the new world.
The ocean world can be selected in the world list.
How to contribute:
Build the mod on Visual Studio on the Ocean/Content-Adding branch)
Search through the errors you want to fix
Go to Setnour6/MythMod_Legacy, download it, and add a tile, projectile, item, or other content that is requested by the Everglow content. Search in the downloaded mod source for the content by name or keyword using file explorer directory search or in MythMod_Legacy sln/csproj file when opened (CTRL+SHIFT+F).
When you find the file in file explorer, right-click and then click on “open file location” and then copy the found contents (CTRL+C)
Paste the contents in the desired folder in Everglow’s Ocean Module. Keep in mind that any themed content must go in the respected folders (i.e Volcano in MythMod Legacy goes in OceanVolcano in Everglow Ocean Module).
Repeat until all of the content is ported or there are no more errors.
Currently, only new content is available in the Ocean Module. I would like to have the entire Ocean World ported from MythMod and reworked for Everglow.
The idea:
How to contribute:
I will add more info if needed.