Closed Setnour6 closed 6 months ago
I'm going to do some 1.4.4 compatibility patches. And thank you for reimplementing it
TODO: Everglow resource bar replacements. Waiting for sprites
I'm going to do some 1.4.4 compatibility patches. And thank you for reimplementing it
You're welcome!
Where is this branch?I can't find it in the VS so that I can't review it. And one more question: Is this PR important? Cuz actually I don't know what it does.
Where is this branch?I can't find it in the VS so that I can't review it. And one more question: Is this PR important? Cuz actually I don't know what it does.
I just saw this message now. I'm not sure why GitHub didn't notify me of that.
The branch is located in the forked repository under my name: https://github.com/Setnour6/Everglow-1/tree/AssetReplace/Reimplement.
I just have the mod folder content in ModSources
named Everglow-1
. I haven't used it in a long time though so I am not actually sure if it can still load, unless it needs to say Everglow
strictly without -1
appended.
This PR adds the sound and texture replacements that Omnielement and Cyril added for Everglow 1.4.3 and the public demo. Currently, AssetReplace cannot function so this PR brings back the assets needed.
This PR adds the functions of AssetReplace back to Everglow.
I had to move the UI replacement assets to Everglow.Function so they can be read from EverglowClientConfig.