Solaestas / Everglow

GNU General Public License v3.0
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Reimplement AssetReplace Module Functions #212

Closed Setnour6 closed 6 months ago

Setnour6 commented 11 months ago

This PR adds the functions of AssetReplace back to Everglow.

I had to move the UI replacement assets to Everglow.Function so they can be read from EverglowClientConfig.

Cyrillya commented 11 months ago

I'm going to do some 1.4.4 compatibility patches. And thank you for reimplementing it

Cyrillya commented 11 months ago

TODO: Everglow resource bar replacements. Waiting for sprites

Setnour6 commented 11 months ago

I'm going to do some 1.4.4 compatibility patches. And thank you for reimplementing it

You're welcome!

Felixyang777 commented 7 months ago

Where is this branch?I can't find it in the VS so that I can't review it. And one more question: Is this PR important? Cuz actually I don't know what it does.

Setnour6 commented 6 months ago

Where is this branch?I can't find it in the VS so that I can't review it. And one more question: Is this PR important? Cuz actually I don't know what it does.

I just saw this message now. I'm not sure why GitHub didn't notify me of that. The branch is located in the forked repository under my name: https://github.com/Setnour6/Everglow-1/tree/AssetReplace/Reimplement. I just have the mod folder content in ModSources named Everglow-1. I haven't used it in a long time though so I am not actually sure if it can still load, unless it needs to say Everglow strictly without -1 appended.

This PR adds the sound and texture replacements that Omnielement and Cyril added for Everglow 1.4.3 and the public demo. Currently, AssetReplace cannot function so this PR brings back the assets needed.