Closed Omnielement closed 11 months ago
@Setnour6 What are you doing in IcedSpear(Projectile)? "Collide" is using to detect NPC, it's not a vanilla method.
@Setnour6 What are you doing in IcedSpear(Projectile)? "Collide" is using to detect NPC, it's not a vanilla method.
There is an issue when I point the spear to the ground on a lower surface area and the spear is touching the ground. I wanted to fix that.
@Setnour6 What are you doing in IcedSpear(Projectile)? "Collide" is using to detect NPC, it's not a vanilla method.
There is an issue when I point the spear to the ground on a lower surface area and the spear is touching the ground. I wanted to fix that.
Can it still stick to the target normally now?
Can it still stick to the target normally now?
It looks like it can
Can it still stick to the target normally now?
It looks like it can
I apologize, I was misunderstood your code.Everything was well, you can revert the "undo".
I apologize, I was misunderstood your code.Everything was well, you can revert the "undo".
That is okay. I know you wanted the collision functions to work properly and I do too
I tested it. The last thing that needs to change is the sunglow chandelier animation not working, and that's it.
https://github.com/Solaestas/Everglow/assets/70764728/abf1804d-3f3c-4dca-9d56-57903852ee75
Also, is the pine sprite supposed to attack enemies or does it just hover over them to highlight them?
this branch still very important after this merge
add giant pine tree