Solaestas / Everglow

GNU General Public License v3.0
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Master everglow.function/震动 #234

Closed Omnielement closed 4 months ago

Omnielement commented 7 months ago

Legacy branch, but it provide an important function.For some reasons, it hasn't successfully merge to master.The lack of this function increasingly slow down our from standardelizing screen-shaked code.

Setnour6 commented 7 months ago

The new shaker does not seem to function at all

shb201902040125 commented 4 months ago

There is some delay with the shaking from the frying pan and non-smooth shaking from the flaming dash core. I cannot test Acytaea.

Vortex Vanquisher thump works though.

frying pan

This is because the starting point of the jolt is the hit enemy monster, not the player, and there is a spread time. dashCore does not use this system

Setnour6 commented 4 months ago

There is some delay with the shaking from the frying pan and non-smooth shaking from the flaming dash core. I cannot test Acytaea. Vortex Vanquisher thump works though.

frying pan

This is because the starting point of the jolt is the hit enemy monster, not the player, and there is a spread time. dashCore does not use this system

This is the frying pan shaking delay: dotnet_oEWcPgeIGS I tested it again and all effects work smoother for me, but Frying Pan still seems to have the delay there, except for when I activate the big shake from moving close and fast to one of the target dummies.

Omnielement commented 4 months ago

There is some delay with the shaking from the frying pan and non-smooth shaking from the flaming dash core. I cannot test Acytaea. Vortex Vanquisher thump works though.

frying pan

This is because the starting point of the jolt is the hit enemy monster, not the player, and there is a spread time. dashCore does not use this system

This is the frying pan shaking delay: dotnet_oEWcPgeIGS dotnet_oEWcPgeIGS I tested it again and all effects work smoother for me, but Frying Pan still seems to have the delay there, except for when I activate the big shake from moving close and fast to one of the target dummies.

The shaking effect propagates like fluctuations.If speed = 1, it will spreaded very slowly(speed value calculation was the same as velocity of Projectile, NPC, etc).