Closed Omnielement closed 4 months ago
The new shaker does not seem to function at all
There is some delay with the shaking from the frying pan and non-smooth shaking from the flaming dash core. I cannot test Acytaea.
Vortex Vanquisher thump works though.
frying pan
This is because the starting point of the jolt is the hit enemy monster, not the player, and there is a spread time. dashCore does not use this system
There is some delay with the shaking from the frying pan and non-smooth shaking from the flaming dash core. I cannot test Acytaea. Vortex Vanquisher thump works though.
frying pan
This is because the starting point of the jolt is the hit enemy monster, not the player, and there is a spread time. dashCore does not use this system
This is the frying pan shaking delay: I tested it again and all effects work smoother for me, but Frying Pan still seems to have the delay there, except for when I activate the big shake from moving close and fast to one of the target dummies.
There is some delay with the shaking from the frying pan and non-smooth shaking from the flaming dash core. I cannot test Acytaea. Vortex Vanquisher thump works though.
frying pan
This is because the starting point of the jolt is the hit enemy monster, not the player, and there is a spread time. dashCore does not use this system
This is the frying pan shaking delay: I tested it again and all effects work smoother for me, but Frying Pan still seems to have the delay there, except for when I activate the big shake from moving close and fast to one of the target dummies.
The shaking effect propagates like fluctuations.If speed = 1, it will spreaded very slowly(speed value calculation was the same as velocity of Projectile, NPC, etc).
Legacy branch, but it provide an important function.For some reasons, it hasn't successfully merge to master.The lack of this function increasingly slow down our from standardelizing screen-shaked code.