1.When loading, unweighted grid data (AnimationVertex) BondBinding is Null, rendering, crashed.(Programmer)
2.Attachments with IK(Inverse Kinematics) can not be successfully render, but bone's frames can.(Programmer)
3.Need a normally "Draw“ function after tested in "DrawDebugView".(Programmer)
(Inherited the matrix from spriteBatch; Omitting the bone frame;It is best to provide a flip(horizontal or vertical) effect)
1.When loading, unweighted grid data (AnimationVertex) BondBinding is Null, rendering, crashed.(Programmer)
2.Attachments with IK(Inverse Kinematics) can not be successfully render, but bone's frames can.(Programmer)
3.Need a normally "Draw“ function after tested in "DrawDebugView".(Programmer) (Inherited the matrix from spriteBatch; Omitting the bone frame;It is best to provide a flip(horizontal or vertical) effect)
4.Walking animations can be improved.(Animator)
5.Need flying textures of Squamous Shell(Painter)
1.加载的时候,未加权的网格数据(AnimationVertex)绑骨时BondBinding值为Null,渲染的时候报错。(程序)
2.使用了IK(逆运动学)的骨骼贴图不能正常渲染,但是骨架能显示。(程序)
3.在DrawDebugView里面完成了测试之后,还需要一个常规的绘制函数。(程序) (继承spriteBatch里面的变换矩阵,略去框架,最好提供镜像(水平和垂直)效果)
4.行走的动画还有待提升(动画师)
5.需要飞行过程的贴图