It's a pain in the proverbial having to use the exact weapon name specified in the character stats every time you make an attack, so there need to be aliases - e.g. 'bow' and 'crossbow' should both work if a character has a crossbow (but not any other kind of bow)
It's a pain in the proverbial having to use the exact weapon name specified in the character stats every time you make an attack, so there need to be aliases - e.g. 'bow' and 'crossbow' should both work if a character has a crossbow (but not any other kind of bow)