Closed XAAAM closed 1 month ago
I had the same bug using the same mods.
Inside BotController/Classes/BotSpawnController.cs
private static readonly WildSpawnType[] ExclusionList =
{
WildSpawnType.bossZryachiy,
WildSpawnType.followerZryachiy,
WildSpawnType.peacefullZryachiyEvent,
WildSpawnType.ravangeZryachiyEvent,
WildSpawnType.shooterBTR
};
So these are excluded by choice. But it should probably stop searching for them when not found instead of spamming the backend with thousands of tries.
Im trying to find the location of this Botcontroller as im having the same issue, but i cannot find it, do you think this is causing the issue and could disabling it help?
I disabled the logging, it was only there to double check something and I forgot about it after
Ran in to this issue when trying to play on Lighthouse, but discovered it had the same bug on the BTR on Streets.
Just starting the map floods the debugger with this error (Lighthouse):
It also spams the same message but for
followerZryachiy
.Same with the BTR on Streets:
Zryachiy and his guards still spawn, same with the BTR. But the debug in-game gets flooded with these messages. Like 10+ a second. The
Player.log
inLocalLow\Battlestate Games\EscapeFromTarkov
gets flooded too, and very big due to it.Tested other bosses, and they seem to work fine. Didn't test all of them though.
This was tested with: Fika (currently MPT) + SAIN (2.2.2 Test 5) + BigBrain 0.4.0 + Waypoints 1.4.3