Solaris-Skunk-Werks / solarisskunkwerks

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Turrets are not working. #69

Closed iblum1 closed 5 years ago

iblum1 commented 5 years ago

Describe the bug When I open a file with a turret in it I get an empty box. if I select a turret in a mech without one the program becomes unusable until restarted.

Desktop (please complete the following information):

WEKarnesky commented 5 years ago

I am having trouble reproducing this. Can you please provide more detail in your steps?

My test: I selected Experimental Tech, Dark Age, Inner sphere set movement to 5/8/5, Added two Bombast Lasers, allocated all of the jumpjets and lasers and it's still functional.

image

iblum1 commented 5 years ago

I'll send some screenshots tonight

Sent from my iPhone

On Oct 8, 2019, at 10:12 AM, William E. Karnesky notifications@github.com wrote:

I am having trouble reproducing this. Can you please provide more detail in your steps?

My test: I selected Experimental Tech, Dark Age, Inner sphere set movement to 5/8/5, Added two Bombast Lasers, allocated all of the jumpjets and lasers and it's still functional.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or mute the thread.

iblum1 commented 5 years ago

This Arana has a turret.

On Tuesday, October 8, 2019, 01:54:19 PM CDT, Ira Blum <iblum1@yahoo.com> wrote:  

I'll send some screenshots tonight 

Sent from my iPhone On Oct 8, 2019, at 10:12 AM, William E. Karnesky notifications@github.com wrote:

I am having trouble reproducing this. Can you please provide more detail in your steps?

My test: I selected Experimental Tech, Dark Age, Inner sphere set movement to 5/8/5, Added two Bombast Lasers, allocated all of the jumpjets and lasers and it's still functional.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or mute the thread.

WEKarnesky commented 5 years ago

Okay, we tracked this to an issue that is specifically in the widescreen version. Until a fix is posted, using the standard version is a workaround.

WEKarnesky commented 5 years ago

Backtrace:

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
    at ssw.gui.frmMainWide.BuildChassisSelector(frmMainWide.java:684)
    at ssw.gui.frmMainWide.LoadMechIntoGUI(frmMainWide.java:10817)
    at ssw.gui.frmMainWide.mnuLoadActionPerformed(frmMainWide.java:10560)
    at ssw.gui.frmMainWide.access$16400(frmMainWide.java:72)
    at ssw.gui.frmMainWide$208.actionPerformed(frmMainWide.java:10044)
iblum1 commented 5 years ago

thanks!!!! On Tuesday, October 8, 2019, 08:49:37 PM CDT, William E. Karnesky notifications@github.com wrote:

Backtrace: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at ssw.gui.frmMainWide.BuildChassisSelector(frmMainWide.java:684) at ssw.gui.frmMainWide.LoadMechIntoGUI(frmMainWide.java:10817) at ssw.gui.frmMainWide.mnuLoadActionPerformed(frmMainWide.java:10560) at ssw.gui.frmMainWide.access$16400(frmMainWide.java:72) at ssw.gui.frmMainWide$208.actionPerformed(frmMainWide.java:10044)

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or mute the thread.

WEKarnesky commented 5 years ago

The fix has been published