Open flyinggrizzly opened 5 years ago
Once I get the rest of the Technician playbook entered I'm going to take a swing at the bandolier, and possibly the payload bay, but thought we should have it recorded so it's not just in my head.
Ah yeah, I did remove Alchemicals, I seem to have glazed over the Technician's analogous feature. I can add it back in pretty easily and it'll work with the data you have. For the Payload Bay, I can make an analog to the Alchemicals section within the vehicle section, just put another key in the technician object for those items (if there are defaults? If not, it can just be a manually-entered repeating section with the same functionality)
It looks like the Alchemicals section was removed from
Source/pug/character.pug
in the intial cleanup. Because the Technician playbook has bandoliers, similar to the Leech, this means there is not a predefined place to render them.The default chemicals are added into
Source/data.json
andtranslation.json
in #6, but do not show.We should add in a chemicals section to the sheet, or determine an alternate approach to showing the options (ideally with checkboxes as in the Leech sheet).
The relevant section in the Blades
character.pug
file is https://github.com/joesinghaus/Blades-template/blob/5205bc6a5e1d85d61e530af633d2f6f802464e2b/Source/pug/character.pug#L323We're also going to run into a similar issue with the Technician's vehicle Payload Bay gear slot, which functions the same: