SolastaMods / SolastaUnfinishedBusiness

MIT License
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still having frequent de-synchs #4891

Closed charlesewatkins closed 1 month ago

charlesewatkins commented 2 months ago

As of update 27, in coop play every move by a guest player results in a de-synch.

ThyWoof commented 2 months ago

I need the logs please

ThyWoof commented 2 months ago

May I have your save to confirm it's fixed now?

charlesewatkins commented 1 month ago

Here is a recent save. There is a battle beyond the secret door. a1.zip

charlesewatkins commented 1 month ago

Is there anything we can do to help identify the source of the problem? If you need a possible fix tested, we'll be happy to oblige. Could we maybe load DLLs for the prior versions to see where the problems began?

ThyWoof commented 1 month ago

I’m waiting for someone from discord server to help me test this on a MP session.

ThyWoof commented 1 month ago

image I was able to open and use this save without issues in MP. Not sure what else to suggest. Maybe ask every player to check game files. This was a GOG / STEAM session with 2 players.

HiddenHax commented 1 month ago

A common source of problems includes settings.xml mismatch and file corruptions. Verifying game files for each player, making sure all players run identical mod version and making sure .xml is identical for all players is important.

ThyWoof commented 1 month ago

{78044F4D-26E2-4D69-A1E9-7C029E5D58F7} this is the latest feedback I got from the QA folks who help with MP. v31 haven't caused any issues over a 2hrs session.

I suggest check game files on all players computers, and ensure everyone is using same settings.