Two of the compilation errors in the ScriptableObject example are easy to fix.
Just need to include have using SolidUtilities; instead of using SolidUtilities.Attributes;
I don't know where DidReloadScriptsOrder comes from tho.
The last error is also present in the MonoBehaviour example.
Two of the compilation errors in the ScriptableObject example are easy to fix. Just need to include have
using SolidUtilities;
instead ofusing SolidUtilities.Attributes;
I don't know where DidReloadScriptsOrder comes from tho. The last error is also present in the MonoBehaviour example.