Closed melanie closed 2 years ago
Added a fairy prompt when you first walk outside to get the scythe:
And another when you're first teleported to the wheat field:
While I was in there, I also updated the dialog box for the two living room exit checks so that it's clear that it's Melody talking/thinking (it was just plain text before, no portrait or nameplate):
When you first walk outside, the fairy goes right to the scythe - but it would be even better if she had some dialog, too.
This would be as simple as adding another condition to the script that handles the "break shit with your scythe" prompt we already have. And probably another var to track in GameManager.