In the boss battle scene, the Earworm gets smaller every time you finish an instrument family. However, he just abruptly changes his sprite, so it's not super-clear that it's happened (especially since it's during dialog).
It would be very cool if there was some sort of graphic "poof" effect before the sprite changes - maybe it can be done in the same way as the fairy's particles-while-speaking, or maybe it just needs to be worked into the animation itself somehow?
In the boss battle scene, the Earworm gets smaller every time you finish an instrument family. However, he just abruptly changes his sprite, so it's not super-clear that it's happened (especially since it's during dialog).
It would be very cool if there was some sort of graphic "poof" effect before the sprite changes - maybe it can be done in the same way as the fairy's particles-while-speaking, or maybe it just needs to be worked into the animation itself somehow?