For complicated reasons, we can't programmatically shift the Earworm's speech pitch as he shrinks down in the boss battle scene (short explanation: his voice uses the same listener as other dialog audio, so it would affect the Fairy's voice as well).
Instead, we'll use specific voice tracks depending the Earworm's current size. To do this, we'll need 4 additional variants, each one higher in pitch, for each of the earworm's short, medium, and long voices (two of those each, so we'll need 24 new files in all).
For complicated reasons, we can't programmatically shift the Earworm's speech pitch as he shrinks down in the boss battle scene (short explanation: his voice uses the same listener as other dialog audio, so it would affect the Fairy's voice as well).
Instead, we'll use specific voice tracks depending the Earworm's current size. To do this, we'll need 4 additional variants, each one higher in pitch, for each of the earworm's short, medium, and long voices (two of those each, so we'll need 24 new files in all).