When the crow takes the key and flies up the scarecrow, a second scarecrow appears:
This happens because there are actually two versions of the scarecrow - one that's just static, and the other one that has a quest icon and is talk-to-able. We're supposed to be hiding the first one and revealing the second one in the timeline - it probably just broke because the game object changed when it got new art, and the timeline needs to be adjusted to reflect that.
When the crow takes the key and flies up the scarecrow, a second scarecrow appears:
This happens because there are actually two versions of the scarecrow - one that's just static, and the other one that has a quest icon and is talk-to-able. We're supposed to be hiding the first one and revealing the second one in the timeline - it probably just broke because the game object changed when it got new art, and the timeline needs to be adjusted to reflect that.