Closed SiegeToaster closed 11 months ago
Easy concept to implement would just hideObjectGlobal
on missionStart for all config arsenals.
One exception though would be players that join after mission start. Could perhaps unhide the arsenal for them that then hide after respawning.
And/or add a Zeus action that toggles arsenal visibility globally. (Could be available regardless of framework setting)
I was thinking to keep the arsenal interaction but just give the player a message that it's disabled on respawn instead of opening it. Should just be as simple as keeping track of whether the player has died after mission start. I'll make tasks.
see \configutation\FrameworkSettings\arsenalOptions.hpp:6. Intended to allow GMs to give the players a 1-time access to the arsenal.