Open ook3D opened 1 year ago
vertice count and order, this is required for head blend/micro morph systems to work properly.
and IIRC everything gets automatically triangulated apon export, maybe an option to disable this when exporting could fix this
That has nothing to do with this. You have to triangulate the meshes on export, as the game engine (and any rendering engine for that matter) renders in triangles. N-gons is just a feature of Blender. Even Blender actually renders the meshes faces as triangles.
That has nothing to do with this. You have to triangulate the meshes on export, as the game engine (and any rendering engine for that matter) renders in triangles. N-gons is just a feature of Blender. Even Blender actually renders the meshes faces as triangles.
ah, i forgot about that
appears that head models need to be very specific regarding their vertice count, and IIRC everything gets automatically triangulated apon export, maybe an option to disable this when exporting could fix this.