Sollumz / Sollumz

Grand Theft Auto V modding suite for Blender. This add-on allows the creation of modded game assets: 3D models, maps, interiors, animations, etc.
https://docs.sollumz.org
MIT License
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Fix Vertice calculation upon exporting ped (head) ydd #646

Open ook3D opened 1 year ago

ook3D commented 1 year ago

image

appears that head models need to be very specific regarding their vertice count, and IIRC everything gets automatically triangulated apon export, maybe an option to disable this when exporting could fix this.

Disquse commented 1 year ago

vertice count and order, this is required for head blend/micro morph systems to work properly.

coltfox commented 1 year ago

and IIRC everything gets automatically triangulated apon export, maybe an option to disable this when exporting could fix this

That has nothing to do with this. You have to triangulate the meshes on export, as the game engine (and any rendering engine for that matter) renders in triangles. N-gons is just a feature of Blender. Even Blender actually renders the meshes faces as triangles.

ook3D commented 1 year ago

That has nothing to do with this. You have to triangulate the meshes on export, as the game engine (and any rendering engine for that matter) renders in triangles. N-gons is just a feature of Blender. Even Blender actually renders the meshes faces as triangles.

ah, i forgot about that