Closed MarcherTech closed 7 years ago
If you see an issue with the logic change where it could cause an issue, let me know. I don't know LUA well enough(well at all really, i just can read code in most any language) to be ultra sure the logic change is sound, even though it appears to have resolved the bug without ill effect.
That's correct, I just haven't worked too much on this. I initially was using an upper boundary to avoid going over the monster name list length but since I read the monster names from the game memory, it would not cause any crash (it would just read meaningless text).
Highly noticeable in SubDesert. Change tested in other areas as well as EP4 to confirm the bug is fixed and the change did not break anything.