Closed Daggerfall-is-the-best-TES-game closed 1 month ago
Should be fixed by a66a5d4eeb0b2e6e9105339edad56a33411533ce
nice! I wonder if the HP checks are necessary now that we check this death flag?
Uh maybe, but I would just leave them. It means the bosses with HP gates can potentially disappear from the Monster Reader for a frame, but there are some 'control' entities for some enemies that have 0 HP and could show up if that check was removed (like Slimes and Vol Opt form 1 control).
ok, it's good to keep it in for the edge cases like that
I haven't tested it, but I will close it now and just reopen the issue if it's not working. But I assume you fixed it, so great job!
uhh, it might be showing the entire enemy spawnset before they're spawned lol.
Isn't that multimode free field temple (or one of the govt quests)?
That map spawns a lot of enemies on all 3 routes from the start. It looks like you went to the left side first?
Or is it possible your Monster Reader used to be set to "Show current room only" and it no longer is?
if by free field you mean just going into the temple warp, yes, it is , there are indeed 3 routes, and I did go to the left. it seems to be fine for other areas. And I did indeed not have current room checked. That explains it.
According to Ender, there is a way for monsters to be marked as dead which is not the same as having 0 hp because monsters that are helled quick enough on spawn can die on full hp. And this causes dead enemy hp bars to stick around.
https://discord.com/channels/313866173370335232/313866173370335232/1174844471519744030