SomaZ / OpenJK

Community effort to maintain and improve Jedi Academy + Jedi Outcast released by Raven Software
GNU General Public License v2.0
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MD3 tangent space missmatch when not Frame 0 #52

Open SomaZ opened 1 year ago

SomaZ commented 1 year ago

Currently, when there's another frame rendered than frame 0 of a md3, the code falls back to the dynamic vbo/ibo path. This doesn't use mikkts, which results in weird normals popping on looping vertex animations.