Closed cyklusiguess closed 7 months ago
i return
Hi! I've finished making the linux and mac (probably) build compilable/playable for FNF Zenith!
also uh bash script isn't workingyet
also uh bash script isn't workingyet
That sucks 😔
Anyway I got compiling mac working!
Now try!
is it normal that it doesn't say anything
uhhhh
uhhhh
Yes! I tried it
is it normal that it doesn't say anything
Now open the application located in "export/mac/neko/..."
Yes that's it!
Now open "Zenith-FNF"
it doesn't open
it doesn't open
Oh
opening in terminal says
Called from lime/_internal/backend/native/NativeCFFI.hx line 632
Called from lime/system/CFFI.hx line 177
Called from lime/system/CFFI.hx line 312
Uncaught exception - Could not find lime.ndll. This file is provided with Lime's Haxelib releases, but not via Git. Please copy it from Lime's latest Haxelib release into either /home/cyklus/Documents/haxeshit/lime/8,1,2/src//ndll/Linux or /home/cyklus/Documents/haxeshit/lime/8,1,2/src//ndll/Linux64, as appropriate for your system. Advanced users may run `lime rebuild cpp` instead.
Alright so do haxelib install lime
instead of the git
The git worked for me on windows
what is bopeebo-boobs ðŸ˜
bruh i'm kinda in the edge of giving up
what is bopeebo-boobs ðŸ˜
Just something on psych engine but 314kb LMAO
o h
bruh i'm kinda in the edge of giving up
Wdym?
o h
It can be convertable to the engine's chart format but you don't have to do that
bruh i'm kinda in the edge of giving up
Wdym?
I don't know, we're not just making it
bruh i'm kinda in the edge of giving up
Wdym?
I don't know, we're not just making it
What were you doing?
Are you on linux?
Are you on linux?
-_- yes
Are you on linux?
-_- yes
So yeah you can't play the mac build
Alright I think we're done here for now. Let's close this issue.
229 replies LMAO
anyways i found that when the section is a mustHitSection, then the note's strumline is set to -1
anyways i found that when the section is a mustHitSection, then the note's strumline is set to -1
Where? LOL
The strumlines value is null and for some reason it default to 0 instead LMAO
I don't even know what caused that to happen but ummmm... Whatever I guess, I'll just not import strumline at all.
I'll still include in the strumlines value in the json file because without that, it would cause some problems.
I've already closed this issue but let's make a global discussion about it ig
2024-04-10.19-32-29.mp4
bopeebo boobs gameplay
bo- oh-
Will you make it compatible with Linux someday? (I didn't even compile it yet but I still want to know.)