Closed cyklusiguess closed 1 month ago
./play_song.sh: line 18: 62180 Segmentation fault (core dumped) "/home/cyklus/Zenith-FNF-Public/export/release/linux/bin/Zenith-FNF" "$s" "$d"
[cyklus@ihavenofuckingidea Zenith-FNF-Public
I'll figure it out in a bit
But I also don't have a mac computer
So it's gonna be a bit tough for me to find out the problem
But yeah, I'll be removing the batch file soon anyway. But, I'll make it so that the test song can be loaded by default if you just open the app by clicking on it
i am super eveiol nmwasahhaahahahhaahahaha
Wow, 1000 fps huh?
yeah i learned i can edit the save file to change the framerate
yeah i learned i can edit the save file to change the framerate
It's currently not secure LOL
Did the app freeze or anything? Because that was a long frame
I'll make it secure after I make the options menu
Did the app freeze or anything? Because that was a long frame
it cra she d
Did the app freeze or anything? Because that was a long frame
it cra she d
Wait really?
If so, I can fix that for you
I assume it didn't
well it didn't like crash crash, i meant like there was so many notes that the game crashed due to how many it had to render
Thi sis a LInux buikld
But I also don't have a mac computer
Yep
Thi sis a LInux buikld
But I also don't have a mac computer
Ok
Sorry I forgot what build you were on LMAO
BRu... dum smooth brain...
But yeah, I'll be removing the batch file soon anyway. But, I'll make it so that the test song can be loaded by default if you just open the app by clicking on it
Can you make it modifiable please?
Sorry I forgot what build you were on LMAO
did you progress? hello?
I FIXED IT BUT THERE'S THIS ISSUE
WHEN THE DIFFICULTY IS BLANK IT DOESN'T WORK
also i meant the script doesn't work when the difficulty is blank but it does if it isn't
I FIXED IT BUT THERE'S THIS ISSUE WHEN THE DIFFICULTY IS BLANK IT DOESN'T WORK
also i meant the script doesn't work when the difficulty is blank but it does if it isn't
That's weird
I FIXED IT BUT THERE'S THIS ISSUE WHEN THE DIFFICULTY IS BLANK IT DOESN'T WORK
also i meant the script doesn't work when the difficulty is blank but it does if it isn't
That's weird
can i show you a video so i can explain myself better?
That appears to be a segmentation fault error
That appears to be a segmentation fault error
yeah, idk what's going on
Well there's probably nothing I can do, I'll warn linux players with the sh file
But yeah, I'll be removing the batch file soon anyway. But, I'll make it so that the test song can be loaded by default if you just open the app by clicking on it
what if you just do this? it's easier
Wdym this?
Oh
Wdym this?
the thing to load the test song by defualt
Wdym this?
the thing to load the test song by defualt
I did make a commit of for that
it's easier tho
time to git clone again or not yet
2024-04-10.21-51-55.mp4
I did call the neko garbage collector's stats function and used the heap
value. I'm surprised it actually works that well for neko platforms!
this is a linux build, again
this is a linux build, again
I know, it uses neko.
this is a linux build, again
I know, it uses neko.
what uses neko?
this is a linux build, again
I know, it uses neko.
what uses neko?
Platforms like mac, linux, and hl (It's actually true)
Alright ima go to bed
ok by e
That's note sorting without render mode - I did put in a LOT of effort into optimizing it a lot because I actually revamped the noteskin system allowing you to just not call the animation at all and just recycle it! You can just reset the angle and color with a different note data in the setup note data function. I'm actually planning to take this to the max and rewrite how playing an animation works. This is ESPECIALLY the most optimized FNF engine in the entire community because it has a noteskin system with only a set of animations in the spritesheet, and creating a new instance plays the animation immediately before setting up the note data!
This is why you need to rewrite your FNF engine to be as optimized as it can for the computer's hardware to handle, and I'll be reaching maximum performance for spawning notes!
That's note sorting without render mode - I did put in a LOT of effort into optimizing it a lot because I actually revamped the noteskin system allowing you to just not call the animation at all and just recycle it! You can just reset the angle and color with a different note data in the setup note data function. I'm actually planning to take this to the max and rewrite how playing an animation works. This is ESPECIALLY the most optimized FNF engine in the entire community because it has a noteskin system with only a set of animations in the spritesheet, and creating a new instance plays the animation immediately before setting up the note data!
This is why you need to rewrite your FNF engine to be as optimized as it can for the computer's hardware to handle, and I'll be reaching maximum performance for spawning notes!
It is true
I have been working on trying to optimize the way I recycle notes for JSE further, but so far I haven't really gotten any progress so far. I've especially been trying to work out a small memory leak that comes at higher note spawn rates, like 3000-6000 notes per second
this.is.so.me.mp4
me when
if we get to fix the errors i will run unboundhusk chart by thetrueaccount_2
pls i want to try engine :sob:
itried to do this,
still doesn't work :fire:
600-700 on linux, nice
I FIXED IT BUT THERE'S THIS ISSUE
WHEN THE DIFFICULTY IS BLANK IT DOESN'T WORK