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SomeWritesReserved
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Figure out how to command an entity by applying "forces" to it instead of changing its position directly
#6
SomeWritesReserved
closed
1 year ago
1
Switch to "entity-based" serialization where we no longer serialize full state arrays for all entities and components
#5
SomeWritesReserved
closed
1 year ago
1
Commands and prediction should consistently update world state after being applied
#4
SomeWritesReserved
closed
4 years ago
4
Remove HasComponent in favor of GetComponent returning an out boolean
#3
SomeWritesReserved
opened
4 years ago
0
EntityArray.TryCreateEntity shouldn't loop to find the next available entity ID
#2
SomeWritesReserved
opened
4 years ago
0
EntityArray.GetComponentArray shouldn't loop to find the component array
#1
SomeWritesReserved
opened
4 years ago
0