I successfully added Chartboost with your Cocos Helper! Great!
Now I called SonarCocosHelper::Chartboost::showFullscreenAd();. After this call I am using the cocos2d-x director to replace the current Scene. Sadly the scene is replaced and after that the fullscreen ad is shown. The game itself isn't paused. How can i achieve that a) the ad is shown before the replace and b) the app is paused like it's when using admob.
Hi!
I successfully added Chartboost with your Cocos Helper! Great!
Now I called SonarCocosHelper::Chartboost::showFullscreenAd();. After this call I am using the cocos2d-x director to replace the current Scene. Sadly the scene is replaced and after that the fullscreen ad is shown. The game itself isn't paused. How can i achieve that a) the ad is shown before the replace and b) the app is paused like it's when using admob.
Thanks!