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SonicGDX.github.io
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Finish basic movement and include DeltaTime
#18
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SonicGDX
closed
1 year ago
SonicGDX
commented
1 year ago
Adjust movement to account for delta time - fixing the FrameRate dependency issue (
https://github.com/SonicGDX/SonicSwirl/issues/17
) by multiplying all values by 60
Add movement in the other direction as well as deceleration with pseudocode from
https://info.sonicretro.org/SPG:Running
Allow arrow keys for movement
Define constants
Render all Tiles in the TileMap array by using TileMap.length
Use terms more consistently