Closed securas closed 1 year ago
If you may, could you test the latest build in actions and confirm proper functionality? (should just require an Eboot swap).
Upon looking at the code, it looked like my get_ticks_usec()
implementation was wildly wrong, interfering with various profiling methods that required it to work properly.
Confirmed fixed in ba77c5825a5d9628d62718fe7997432e50bbfb86
Sorry... I was unable to test in time. I'll recheck again this weekend but I'm confident it should be ok.
cheers, Securas
On Thu, Apr 6, 2023 at 7:21 AM Jaylon Gowie @.***> wrote:
Confirmed fixed in ba77c58 https://github.com/SonicMastr/godot-vita/commit/ba77c5825a5d9628d62718fe7997432e50bbfb86
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The value of delta seems to always be that of 60 FPS, even if the game is running at 30 or 40 FPS (measured by checking the output of Engine.get_frames_per_second() ) This prevents minimally accurate motion.