SonicMastr / godot-vita

Godot Engine Vita Port based off of Stary2001 and EIREXE Contributions utilizing PVR_PSP2
https://godotengine.org
MIT License
243 stars 17 forks source link

Incorrect delta value #25

Closed securas closed 1 year ago

securas commented 1 year ago

The value of delta seems to always be that of 60 FPS, even if the game is running at 30 or 40 FPS (measured by checking the output of Engine.get_frames_per_second() ) This prevents minimally accurate motion.

SonicMastr commented 1 year ago

If you may, could you test the latest build in actions and confirm proper functionality? (should just require an Eboot swap).

Upon looking at the code, it looked like my get_ticks_usec() implementation was wildly wrong, interfering with various profiling methods that required it to work properly.

SonicMastr commented 1 year ago

Confirmed fixed in ba77c5825a5d9628d62718fe7997432e50bbfb86

securas commented 1 year ago

Sorry... I was unable to test in time. I'll recheck again this weekend but I'm confident it should be ok.

cheers, Securas

On Thu, Apr 6, 2023 at 7:21 AM Jaylon Gowie @.***> wrote:

Confirmed fixed in ba77c58 https://github.com/SonicMastr/godot-vita/commit/ba77c5825a5d9628d62718fe7997432e50bbfb86

— Reply to this email directly, view it on GitHub https://github.com/SonicMastr/godot-vita/issues/25#issuecomment-1498233042, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAV7RWZZNJBQ5LORRFLVRGLW7XV6BANCNFSM6AAAAAAWHK4K44 . You are receiving this because you authored the thread.Message ID: @.***>