Re-implemented Starship Bow dungeon as a derelict encounter Updates to some starting scenarios
Player pawns can no longer board enemy shuttles
Matter optimization no longer throws KeyNotFoundException on hull corners Matter optimization no longer simply deletes corners (added isCorner to CompProps_ShipCachePart) Moving the ship now properly tells Things that they aren't newly-built Shuttles check for sufficient fuel before launching local flight (so they don't end up using VF's crash mechanics) Improved shuttle bay performance
Airlocks glow when open to vacuum
Re-implemented Starship Bow dungeon as a derelict encounter Updates to some starting scenarios Player pawns can no longer board enemy shuttles Matter optimization no longer throws KeyNotFoundException on hull corners Matter optimization no longer simply deletes corners (added isCorner to CompProps_ShipCachePart) Moving the ship now properly tells Things that they aren't newly-built Shuttles check for sufficient fuel before launching local flight (so they don't end up using VF's crash mechanics) Improved shuttle bay performance Airlocks glow when open to vacuum