SonicTHI / SaveOurShip2Experimental

Experimental branch of Save Our Ship 2
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Could you please modify some of the mechanisms for gifts from ArchTech? #183

Closed hhq-123 closed 2 months ago

hhq-123 commented 3 months ago

I really like the SOS2 module you developed. However, in the later stages of the game, the part where extraordinary spores are used to gift Archtech bionic bodies seems somewhat incomplete. The process of exchanging AI mood for a large number of bionic bodies makes the game feel a bit unbalanced. I understand that alien particles are supposed to be a form of intelligent micro-mechanical material. Could you consider changing the bionic body gifting mechanism to an automatic upgrading process of regular bionic bodies using alien particles? I think this synthesis could be done in the furnace. Additionally, if alien particles are a micro-mechanical material, they should be able to self-replicate. For example, players could provide large amounts of gold, fiberglass, steel, and uranium to the furnace to obtain more alien particles. For instance, bio pods could point to the corpses or bones of certain creatures. Genes could involve the disassembly of some hybrid genes, and devourer cores could be consumed like persona cores in the synthesis process. I believe using expensive materials to obtain these otherwise non-synthesizable materials would enhance players' desire to collect them. Moreover, designing synthesis recipes to cover some materials that are less frequently collected in the original game would fit well with the resource-rich gameplay of SOS2's later stages. Apologies, I am a Chinese player and am not very sure how to describe some terms. Thank you once again for your game design.