Closed dexter93 closed 1 year ago
tagging maintainers to review before merge
Thank you in advance guys :+1:
Relized just now that ozone/tactical
could/should have more effects enabled, to be closer to the firmware that was shipped with it... Anyway, changes look good to me (not tested as kb is lost somewhere in a closet lol)
I'll try to compile this and send the results
It does work but some of the animations are probably missing, that is causing a misalignment in the menu in VIA.
fixed the naming. apprently this is how they get generated
and these are the effects VIA supports
'All Off',
'Solid Color',
are enabled by default.
Full list following for reference, rgb_matrix animations currently supported in latest sn32_develop
"rgb_matrix": {
"animations": {
"alphas_mods" : true,
"band_pinwheel_sat" : true,
"band_pinwheel_val" : true,
"band_sat" : true,
"band_spiral_sat" : true,
"band_spiral_val" : true,
"band_val" : true,
"breathing" : true,
"cycle_all" : true,
"cycle_left_right" : true,
"cycle_out_in" : true,
"cycle_out_in_dual" : true,
"cycle_pinwheel" : true,
"cycle_spiral" : true,
"cycle_up_down" : true,
"digital_rain" : true,
"dual_beacon" : true,
"gradient_left_right" : true,
"gradient_up_down" : true,
"hue_breathing" : true,
"hue_pendulum" : true,
"hue_wave" : true,
"jellybean_raindrops" : true,
"multisplash" : true,
"pixel_flow" : true,
"pixel_fractal" : true,
"pixel_rain" : true,
"rainbow_beacon" : true,
"rainbow_moving_chevron" : true,
"rainbow_pinwheels" : true,
"raindrops" : true,
"solid_multisplash" : true,
"solid_reactive" : true,
"solid_reactive_cross" : true,
"solid_reactive_multicross" : true,
"solid_reactive_multinexus" : true,
"solid_reactive_multiwide" : true,
"solid_reactive_nexus" : true,
"solid_reactive_simple" : true,
"solid_reactive_wide" : true,
"solid_splash" : true,
"splash" : true,
"typing_heatmap" : true,
},
}
Tried again, everything works as expected.
also fix build
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