SonyWWS / ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
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Analysis of ATF source code by PVS-Studio static code analyzer #48

Open VasilievSerg opened 8 years ago

VasilievSerg commented 8 years ago

Development team of proprietary PVS-Studio C/C++/C# static analyzer presents their report on the source code of ATF in the article, which contains the review of the most suspicious code fragments they discovered.

You can read article on the official site: http://www.viva64.com/en/b/0371/

abeckus commented 8 years ago

Hi Sergey, Thanks for letting us know. I will definitely check it out.

Alan

sledpat commented 8 years ago

Very interesting. Several of the issues presented reside in the WPF library, and that may be due to the lack of adoption/support/use there.

On Wed, Jan 27, 2016 at 10:07 AM, abeckus notifications@github.com wrote:

Hi Sergey, Thanks for letting us know. I will definitely check it out.

Alan

— Reply to this email directly or view it on GitHub https://github.com/SonyWWS/ATF/issues/48#issuecomment-175775995.