Open CyborgVillager opened 4 years ago
Updated game images as of version 17. The following images that was updated from 2019 to 2020 are the following:
As of to date: Updated the game that certain resources will drain more. Such as city consuming more food/facto requires stones, etc.
Other Changes
Will improve upon this concept, while enabling new features for energy/resource production with new upgrade trees.
Will have to fix the Fishing boat bug as well as the farm button placement.
Current game as of 2/9/20:
Upgrade process from Farm to Town then City Farm
Farm -> Town Upgrade 00
Town Upgrade 01
Town Upgrade 02
Town Upgrade 03
Town Upgrade 04
Town Upgrade 05
Town_05 -> City Upgrade
Info: making the final changes for farm -> town -> city images before I get started on making the city function to be the farm function first, which will create food. The player will then have the option on upgrading the farm into a town which will produce less food but increase the pop. The user will have 5 more upgrades for the town which will increase the consumption of electricty & food, after words the city upgrade will be availb. which will consume the most food, but produces x,y,z resources (will update later).
If the player's food production goes neg the population will decrease and cause
damage to the town/city and in future updates possible riots/hostile forces from that
city to try to claim it -> A.I implement
Woah, as a game I have not touched in over a year, I'm glad to see someone wants to pick up where I left off.
Sorry if the code is a bit messy as this was my first game projects on the bigger side and it was back when I didn't even know what a class was. Also back then I wasn't that great at the documentation and commenting
Thanks for the support
-8BitToaster
If it means anything to you, I might actually try to rewrite this with better code documentation and actual use of classes to cut down on code size
Love the support
-8BitToaster
Woah, as a game I have not touched in over a year, I'm glad to see someone wants to pick up where I left off.
Sorry if the code is a bit messy as this was my first game projects on the bigger side and it was back when I didn't even know what a class was. Also back then I wasn't that great at the documentation and commenting
Thanks for the support
-8BitToaster
Your welcome, and no worries 8BitToaster, its a great way to increase our skills by working on a project. By the looks of it thanks to this project you have improved from it, especially by comparing your Tower Respo and this one.
And yes once you start putting new respos, commenting and documentation will help a lot, I'm glad to have help and will continue to help out with this project. Its a great experience for me to see a program grow and develop into a more intricate program that can do many things while being efficient at the same time.
If you have the time feel free to re-write the code and include your documentation as well, would love to see your input & thoughts regarding this project, it will defiantly help a lot for future updates.
Be talking to you soon and have a great night! ^_^
~CyborgVillager
Updated the game a bit, with animations for the dam, new images for wood gathering, mining, fishing, etc. will continue to improve the game's concept.
As of now there's 2 bugs that I know of the fisherman's animation bug, and the occasional crash. Will be working on fixing those 2 issues, as well as adding new features as well. You can check this link for the version info that was created for this respo -> Version_Info