SophieWalden / Grand-Expansion

A little simplistic game about resource management
6 stars 2 forks source link

Updated Grand-Expansion 2020 #23

Open CyborgVillager opened 4 years ago

CyborgVillager commented 4 years ago

Updated the game a bit, with animations for the dam, new images for wood gathering, mining, fishing, etc. will continue to improve the game's concept.

As of now there's 2 bugs that I know of the fisherman's animation bug, and the occasional crash. Will be working on fixing those 2 issues, as well as adding new features as well. You can check this link for the version info that was created for this respo -> Version_Info

grand-expansion-beta-version-update

CyborgVillager commented 4 years ago

Updated game images as of version 17. The following images that was updated from 2019 to 2020 are the following:

As of to date: Updated the game that certain resources will drain more. Such as city consuming more food/facto requires stones, etc.

Other Changes

Will improve upon this concept, while enabling new features for energy/resource production with new upgrade trees.

Will have to fix the Fishing boat bug as well as the farm button placement.

Current game as of 2/9/20: updated_game_image

CyborgVillager commented 4 years ago

Upgrade process from Farm to Town then City Farm Farm

Farm -> Town Upgrade 00 town_00

Town Upgrade 01 town_01

Town Upgrade 02 town_02

Town Upgrade 03 town_03

Town Upgrade 04 town_04

Town Upgrade 05 town_05

Town_05 -> City Upgrade City

Info: making the final changes for farm -> town -> city images before I get started on making the city function to be the farm function first, which will create food. The player will then have the option on upgrading the farm into a town which will produce less food but increase the pop. The user will have 5 more upgrades for the town which will increase the consumption of electricty & food, after words the city upgrade will be availb. which will consume the most food, but produces x,y,z resources (will update later).

                            If the player's food production goes neg the population will decrease and cause
                            damage to the town/city and in future updates possible riots/hostile forces from that
                            city to try to claim it -> A.I implement
SophieWalden commented 4 years ago

Woah, as a game I have not touched in over a year, I'm glad to see someone wants to pick up where I left off.

Sorry if the code is a bit messy as this was my first game projects on the bigger side and it was back when I didn't even know what a class was. Also back then I wasn't that great at the documentation and commenting

Thanks for the support

-8BitToaster

SophieWalden commented 4 years ago

If it means anything to you, I might actually try to rewrite this with better code documentation and actual use of classes to cut down on code size

Love the support

-8BitToaster

CyborgVillager commented 4 years ago

Woah, as a game I have not touched in over a year, I'm glad to see someone wants to pick up where I left off.

Sorry if the code is a bit messy as this was my first game projects on the bigger side and it was back when I didn't even know what a class was. Also back then I wasn't that great at the documentation and commenting

Thanks for the support

-8BitToaster

Your welcome, and no worries 8BitToaster, its a great way to increase our skills by working on a project. By the looks of it thanks to this project you have improved from it, especially by comparing your Tower Respo and this one.

And yes once you start putting new respos, commenting and documentation will help a lot, I'm glad to have help and will continue to help out with this project. Its a great experience for me to see a program grow and develop into a more intricate program that can do many things while being efficient at the same time.

If you have the time feel free to re-write the code and include your documentation as well, would love to see your input & thoughts regarding this project, it will defiantly help a lot for future updates.

Be talking to you soon and have a great night! ^_^

~CyborgVillager