In some fights (battles), enemy damage is 0 (which is surprising) and player damage is 65535 (max value for uint_16). Fight obviously ends there and this is always the first round. I believe I started noticing this at level 10 or more.
Occurs with binary release shipped with Gamebuino.
In some fights (battles), enemy damage is 0 (which is surprising) and player damage is 65535 (max value for uint_16). Fight obviously ends there and this is always the first round. I believe I started noticing this at level 10 or more.
Occurs with binary release shipped with Gamebuino.