Open archwaykitten opened 1 year ago
I was able to replicate the bug, and I also found that if you try the same thing with Knyfe's Focusing Conduit Blade, after getting re-played and then destroyed again, the post-destroy effect of Conduit Blade is activated twice! It seems like Wand of Banishment does something weird to cards that use AddAfterDestroyedAction()
but I don't know why yet. I also don't know why Buffer Overflow didn't react to villain cards being played, but the damage increase effect from Conduit Blade still worked correctly after being re-played.
Describe the bug I stumbled across a fun combo: Parse uses Buffer Overflow to prevent a villain's card play -> Mara uses Wand of Banishment to put Buffer Overflow on the top (or bottom) of Parse's deck -> Since Wand of Banishment prevented Buffer Overflow from being destroyed, Buffer Overflow does not play the top card of the villain deck, resulting in full villain lockdown.
That all works great. The bug occurs when Parse replays that same Buffer Overflow. The next time that same Buffer Overflow is in play and should trigger, it does nothing instead. The villain can keep playing cards and Buffer Overflow never interrupts.
What does it affect Card(s): Buffer Overflow, Wand of Banishment Deck(s): Parse, Magnificent Mara.
To Reproduce Steps to reproduce the behavior:
Expected behavior A replayed Buffer Overflow should work the same as if it had never been hit by Wand of Banishment.
Screenshots If applicable, add screenshots to help explain your problem.
Additional context I tested Buffer Overflow with Fixed Point in play, and Buffer Overflow successfully discarded multiple villain cards per turn all while never being destroyed. Buffer Overflow also worked after being recycled by La Comodora. This definitely looks like a Mara bug and not a general Buffer Overflow bug.