Closed wrhyme29 closed 8 months ago
The engine doesn't check for needing to destroy things that stop being indestructible, you have to do it yourself. See Fixed Point. There's a GameController.DestroyAnyCardsThatShouldBeDestroyed
function. Maybe just have a trigger that calls that function on phase changes?
I wasn't aware of that - I've updated accordingly
Closes #1643
I'm not sure why they aren't auto destroying when indestructibility disappears if they have negative HP, but this is a workaround that will scan for any negative hp body parts on transition away from Anathema's turn