Soul-Frog / monscript

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Modify some clunky signals to use an autoload singleton event bus instead #48

Closed bdunko closed 1 year ago

bdunko commented 1 year ago

https://www.gdquest.com/tutorial/godot/design-patterns/event-bus-singleton/

The stuff related to a battle starting and to area transitions would probably make sense here, so we don't have to propagate so many signals around.

bdunko commented 1 year ago

Looked at it a bit more and don't think this is helpful.

bdunko commented 1 year ago

We probably do need this actually...

bdunko commented 1 year ago

Made it gooder.