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SoulShardStudios
/
game_inventory
Generic inventory system built in pure rust.
MIT License
7
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Update README.md
#15
Lubba-64
closed
2 weeks ago
0
refactor: Use Arcs for better lifetime handling with game engines lik…
#14
Lubba-64
closed
2 weeks ago
0
refactor: Customizeable Ids, use generics instead of dyn
#13
Lubba-64
closed
3 weeks ago
0
Replace string errors with std::error::Error type of some sort in slot module
#12
Lubba-64
closed
3 weeks ago
0
Implement an inventory trait for vec of slots of any type
#11
Lubba-64
opened
1 month ago
0
fix: Fix naming convention for the library
#10
Lubba-64
closed
2 months ago
0
Does not support multi slot items
#9
Lubba-64
opened
2 years ago
1
0.2.0
#8
Lubba-64
closed
2 years ago
3
total_quant_in_inventory
#7
Lubba-64
closed
2 years ago
0
Add more examples to the documentation.
#6
Lubba-64
closed
2 years ago
2
feat: Add CI
#5
Lubba-64
closed
2 years ago
0
Figure out a way to remove IDebugItem
#4
Lubba-64
closed
2 years ago
1
remove_item_from_inventory
#3
Lubba-64
closed
2 years ago
0
Publish crate.
#2
Lubba-64
closed
2 years ago
0
Set up Continuous Integration for our tests.
#1
Lubba-64
closed
2 years ago
0