Closed Arcus87 closed 6 years ago
this game is Akumajou Densetsu,not Castlenia III - Dracula's Curse?
you are playing Akumajou Dracula and comparing to Castlevania III?
anyways, disable side clipping or whatever that option is called in mesen
It's not the overscan settings since his picture is 256px wide. But you're comparing Castlevania 3 to Akumajou Densetsu (CV3's Japanese version), which are not the same game. Took a while to find a video (seems like most videos take other routes): https://www.youtube.com/watch?time_continue=227&v=nZc6Lj7wdXU I'm not sure if that video was recorded on a console, but it does look like it might have been. I can't confirm, but I'd be tempted to say this might be the game itself that has a bug?
@SourMesen interesting.... @Arcus87 can you possibly upload savestates of the stages where you think the issue is?
CV3 uses a MMC5 mapper which allows it to have a 3rd nametable which is useful on this specific level "flood" with its vertical scroll raster effect. The water screen uses the 3rd nametable which leaves 2 nametable to do the horizontal scrolling without glitch. Akumajou uses a Konami VRC6 mapper which does not allow to have 3 nametable so to make the effect "flood" they are forced to pass the scrolling to "single-screen" mode for this specific level which causes palette glitch and needs to activate the black strip border. So I think everything is normal on this screenshot.
The MMC5 vs VRC6 + cutting off the black border on the left side explanation makes a lot of sense - that's probably what's actually happening here.
It's easy to check this with Mesen's debugger by looking at the "Draw left BG (8px)" checkbox - if it's checked during that scene, this is normal.
wait left side? vrc6 always has clipping on the left side of the screen even with normal overscan clipped. anyways this is probably a no biggie and is happening to real hardware.
On Fri, Mar 23, 2018 at 8:39 AM, SourMesen notifications@github.com wrote:
The MMC5 vs VRC6 + cutting off the black border on the left side explanation makes a lot of sense - that's probably what's actually happening here.
It's easy to check this with Mesen's debugger by looking at the "Draw left BG (8px)" checkbox - if it's checked during that scene, this is normal.
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As far as I'm seeing, the VRC6 version has a 256px wide image with nothing hidden? So clipping the 8px on the left would result in cutting off the SCORE/PLAYER/ENEMY labels, like in the screenshot above.
The bug that is letters "S" and "E" is cropped after you get to the BLK 6-03, and we have "CORE" / "NEMY" instead of "SCORE" / "ENEMY"
And now look & compare how should BLK 6-03 / 6-04 (from 5:22)
https://youtu.be/CToOaLLnnj8