Open mkwong98 opened 5 years ago
This is most likely possible - my main concern is finding a way of doing it without affecting the emulator's performance (e.g when no HD packs are used). At the moment the functions that are overloaded by the "HD PPU" wouldn't allow me to implement this, so I would probably need to make more functions virtual functions, or copy most of the PPU's code twice over and have a single virtual "Exec" function on both PPUs. Neither of these options are great, I'll have to see if I can find a better solution by looking at the code (rather than just thinking about it while typing this :p)
Allow HD pack to define additional tiles to be rendered when a matching sprite tile is found.
This is the easiest way of expending sprite graphics that I can think of.