Closed lordlouckster closed 4 years ago
Also in Super Mario Bros. / Duck Hunt menu, the Super Mario Bros. textures are messed up in Mesen 0.9.9. 0.9.8 works fine once again.
I can't reproduce either of these. I have a feeling the problem might be the roms themselves? This one works fine on my end (3 in 1):
PRG+CHR CRC32: 0x60E63537
[iNes] Mapper: 1 Sub:0
[iNes] PRG ROM: 128 KB
[iNes] CHR ROM: 64 KB
[iNes] Mirroring: Horizontal
[iNes] Battery: No
Are you using the No-Intro set that claims to have "NES 2.0 headers"? If so, that is the most likely cause - the rom headers it contains are full of mistakes, which cause emulation bugs. If that's the case, the problem should go away with the latest appveyor dev build - I've made it so the game database overrides NES 2.0 headers, specifically because this bad romset exists.
I can't reproduce either of these. I have a feeling the problem might be the roms themselves? This one works fine on my end (3 in 1):
PRG+CHR CRC32: 0x60E63537 [iNes] Mapper: 1 Sub:0 [iNes] PRG ROM: 128 KB [iNes] CHR ROM: 64 KB [iNes] Mirroring: Horizontal [iNes] Battery: No
Are you using the No-Intro set that claims to have "NES 2.0 headers"? If so, that is the most likely cause - the rom headers it contains are full of mistakes, which cause emulation bugs. If that's the case, the problem should go away with the latest appveyor dev build - I've made it so the game database overrides NES 2.0 headers, specifically because this bad romset exists.
I really wish i knew a way to make sure i had good headers on my no intro set. Ive now dropped back to my goodnes set, at least with that set i was able to use goodnes tool to batch fix headers
hmmm all my versions dont do this either. from goodset with goodset header, un header and no intro obtained archive iamdadewd header
The latest dev builds as of a few days ago always prioritize the internal game database over NES 2.0 headers, to avoid issues with bad NES 2.0 headers.
Kitrinx has written a python script for the sake of fixing headers using the new nes 2.0 DB: https://github.com/Kitrinx/NES_Header_Repair
The latest dev builds as of a few days ago always prioritize the internal game database over NES 2.0 headers, to avoid issues with bad NES 2.0 headers.
Kitrinx has written a python script for the sake of fixing headers using the new nes 2.0 DB: https://github.com/Kitrinx/NES_Header_Repair
I was testing on .99 not dev but good to know thanks
The latest dev builds as of a few days ago always prioritize the internal game database over NES 2.0 headers, to avoid issues with bad NES 2.0 headers. Kitrinx has written a python script for the sake of fixing headers using the new nes 2.0 DB: https://github.com/Kitrinx/NES_Header_Repair
I was testing on .99 not dev but good to know thanks
The latest dev builds as of a few days ago always prioritize the internal game database over NES 2.0 headers, to avoid issues with bad NES 2.0 headers.
Kitrinx has written a python script for the sake of fixing headers using the new nes 2.0 DB: https://github.com/Kitrinx/NES_Header_Repair
Ill try the tool as well awesome thank you!!
The latest dev builds as of a few days ago always prioritize the internal game database over NES 2.0 headers, to avoid issues with bad NES 2.0 headers.
Kitrinx has written a python script for the sake of fixing headers using the new nes 2.0 DB: https://github.com/Kitrinx/NES_Header_Repair
Thank you for showing me this. I cleaned my collection using that tool and the latest db on nesdev. Have a few good roms i believe not Yet in the db but it got almost everything. Will post results in nesdev later after a closer look, you have given me my favorite emu and advice that helped me alot thanks so much! You have no clue how happy you have made me and my siblings.
I can't reproduce either of these. I have a feeling the problem might be the roms themselves? This one works fine on my end (3 in 1):
PRG+CHR CRC32: 0x60E63537 [iNes] Mapper: 1 Sub:0 [iNes] PRG ROM: 128 KB [iNes] CHR ROM: 64 KB [iNes] Mirroring: Horizontal [iNes] Battery: No
Are you using the No-Intro set that claims to have "NES 2.0 headers"? If so, that is the most likely cause - the rom headers it contains are full of mistakes, which cause emulation bugs. If that's the case, the problem should go away with the latest appveyor dev build - I've made it so the game database overrides NES 2.0 headers, specifically because this bad romset exists.
The xml database is missing the following roms, Dont know if this is useful to you.
https://forums.nesdev.com/viewtopic.php?f=3&t=19940&p=249563#p249563
I would need the contents of the log window after loading the rom to know whether or not this is due to a bad rom. Closing this for now as I have not been able to find any way to reproduce this.
Couldn’t reproduce either with several version of the rom
When I play Super Mario Bros. / Duck Hunt / World Class Track Meet 3-in-1, the game select transitions are glitchy, game select menu text is flashing, and resetting the game sometimes crashes Mesen 0.9.9. Mesen 0.9.8, FCEUX and puNES work fine.