Closed EinariTuukkanen closed 9 years ago
Yes, it seems like the engine doesn't reset this value. I'm not sure if SP should take on responsibility to reset this value. That's how the engine works.
Is this with the csgo engine? I don't remember the orangebox engine having this issue, but I could be wrong.
I am with Ayuto. This is not something the plugin itself should be worried about.
Alright.
PS. I only tested it in CS:S so apparently it applies to OB at least.
This is not an issue with the plugin. The engine/game is not setting this value on new round/spawn. As long as setting/getting it works, the rest is engine dependant.
Yeah, Ayuto and Satoon answered to this already.
PlayerEntity.gravity attribute's value is not resetting on player death or round end (needs to be reset to 1.0 manually on spawn to avoid stacking gravity values).